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Welcome to Frog Fractions. You will learn all about fractions!
Brian and I cooked this up for Molyjam 2012. It is about a teddy bear facing a moral dilemma.
“Every accomplishment I do is outweighed by the need to do more. And my mistakes never go away, they just glare at me forever, even though they’re small and meaningless. There’s not even points. It just gets harder to see and slower to get things done until finally you don’t want to go on.”
What if Pong had spoilers? Find out inside!
A surrealist text adventure I wrote with Craig Timpany many years ago. If you haven’t played text adventures before, you will probably not get anywhere in this game without reading Zarf’s Guide to IF.
Celebrities in Prison — external link.
A user-written work of Interactive Fiction. From the site: “Imagine reading a Choose Your Own Adventure book, except the author never bothered writing any endings, and left a bunch of blank pages for you to write bits, and the book is lying on the couch in your dorm so anyone can add to it. It’s sort of like that, except on the Internet. So you don’t have to go back to college to participate.”
Hot Dog! Doo doo doo doot doot doo, doot doo doot doo…
A 0-hour game. Analog nibbles plus infarctions.
A 0-hour game. A co-op test of asymmetrical controls. One player moves and fires with the arrow keys and the other moves and fires with the mouse.
A follow-up of sorts to The Kid and the Kid, this gives the players goals to protect, and gives the keyboard player a force-field rather than a gun.
A four-player, one-button racing game inspired by Super Sprint.
A four-player, one-button racing game in which you struggle with abstruse control schemes.
A fusion of Clockwise Carburetors and Pogo Grapple Racecars, in which two of you are racing and two of you are trying to murder the racers.
Take the racing out of the equation, leaving just murdering, and add in a bunch of varyingly useful control schemes.