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	<title>Twinbeard Studios</title>
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	<link>http://twinbeard.com</link>
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		<title>Attack Donkey</title>
		<link>http://twinbeard.com/536_attack-donkey</link>
		<comments>http://twinbeard.com/536_attack-donkey#comments</comments>
		<pubDate>Sun, 31 Mar 2013 04:26:11 +0000</pubDate>
		<dc:creator>Jim</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://twinbeard.com/?p=536</guid>
		<description><![CDATA[In my post-GDC fugue state, I for some reason made the decision to immediately attend Daniel Moore&#8217;s 1-hour jam. Here is a video game:]]></description>
			<content:encoded><![CDATA[<p>In my post-GDC fugue state, I for some reason made the decision to immediately attend Daniel Moore&#8217;s 1-hour jam. Here is a video game:<br />
<span id="more-536"></span><br />
<center><br />
<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" id="Attack Donkey" width="640" height="480" codebase="http://fpdownload.macromedia.com/get/flashplayer/current/swflash.cab"><param name="movie" value="/binary/attackdonkey.swf"/><param name="quality" value="high"/><param name="bgcolor" value="#000000"/><param name="allowScriptAccess" value="sameDomain"/><embed src="/binary/attackdonkey.swf" quality="high" bgcolor="#000000" width="640" height="480" name="Attack Donkey" align="middle" play="true" loop="false" quality="high" allowScriptAccess="sameDomain" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer"></embed></object><br />
</center></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>The Yelling Game</title>
		<link>http://twinbeard.com/521_the-yelling-game</link>
		<comments>http://twinbeard.com/521_the-yelling-game#comments</comments>
		<pubDate>Wed, 27 Feb 2013 07:32:21 +0000</pubDate>
		<dc:creator>Jim</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://twinbeard.com/?p=521</guid>
		<description><![CDATA[Last weekend I attended a jam hosted at Sifteo, who make a gaming platform consisting of swarms of tiny screens. Sort of. I made a multiplayer game about building a shared language, called &#8220;The Yelling Game.&#8221; Here&#8217;s a video of people playing it. It ended up winning I forget what the prize was called, but [...]]]></description>
			<content:encoded><![CDATA[<p>Last weekend I attended a jam hosted at Sifteo, who make a gaming platform consisting of swarms of tiny screens. <a href="http://vimeo.com/58656910">Sort of</a>.</p>
<p>I made a multiplayer game about building a shared language, called &#8220;The Yelling Game.&#8221; <a href="http://www.youtube.com/watch?v=_p8ZSthf6RY#t=35m35s">Here&#8217;s a video of people playing it</a>.</p>
<p>It ended up winning I forget what the prize was called, but me and <a href="http://www.adamrickert.com/">Adam Rickert</a>, the artist, both went home with three-cube Sifteo sets.</p>
<p>This is probably going to help nobody, but if you want to play it and you know what to do with an ELF, <a href="/binary/yelling.elf">here&#8217;s an ELF</a>. Enjoy!</p>
<p>Overall I was quite impressed with Sifteo as a platform. The specs are shockingly restrictive by modern game developer standards, but the SDK is very slick as embedded systems development goes. Daniel Plemmons, the guy who ran the jam, told me that part of his job description is to run a jam like that every two months. I&#8217;m probably going to make a habit of attending, because this was a lot of fun.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>2012 Indie Picks</title>
		<link>http://twinbeard.com/492_2012-indie-picks</link>
		<comments>http://twinbeard.com/492_2012-indie-picks#comments</comments>
		<pubDate>Thu, 27 Dec 2012 22:02:20 +0000</pubDate>
		<dc:creator>Jim</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://twinbeardstudios.com/?p=492</guid>
		<description><![CDATA[As part of their top 12 indie games of 2012 piece, indiegames.com asked me for my own indie picks from this year. I quickly found that I had a lot more to say than they had space for, so here&#8217;s the expanded version: Best archaeological mysteries to solve with your sister: Fez Fez was slated [...]]]></description>
			<content:encoded><![CDATA[<p>As part of their <a href="http://indiegames.com/2012/12/top_indie_games_of_2012_dev_re.html">top 12 indie games of 2012</a> piece, indiegames.com asked me for my own indie picks from this year. I quickly found that I had a lot more to say than they had space for, so here&#8217;s the expanded version:<br />
<span id="more-492"></span><br />
<strong>Best archaeological mysteries to solve with your sister: Fez<br />
</strong><br />
Fez was slated for release during the week my sister was visiting from San Diego for a couple of family birthdays. I&#8217;d played her <a href="http://www.youtube.com/watch?v=EWNinTeHnSY">Rich Vreeland&#8217;s live performance of &#8220;Adventure&#8221;</a>, and she&#8217;d told me &#8220;I want to play the game that this is the soundtrack to.&#8221; Upon its release, we spent several days straight doing almost nothing except play Fez together, taking pages and pages of notes, deciphering clues, and just soaking in the atmosphere &#8212; both the atmosphere that Polytron crafted, and that of playing games together like we hadn&#8217;t done on a regular basis in probably a decade. It was a perfect confluence of designed and accidental nostalgia, and it&#8217;s hard to imagine anybody having a better Fez experience than the two of us did.</p>
<p><strong>Most deserving of the term &#8220;murder simulator&#8221;: Hotline Miami<br />
</strong><br />
I&#8217;m utterly convinced that if I actually ran into a house full of thugs with baseball bats and actually tried to murder them, it&#8217;d be <i>exactly</i> like Hotline Miami. Minus the restart button, of course. The game exudes filth, and I don&#8217;t know if I&#8217;ve felt any grosser in my life without actually being physically dirty. It&#8217;s kind of stupendous.<br />
<strong><br />
Most unexpected source of social anxiety: Journey</strong></p>
<p>I went into Journey knowing only a little bit about it, hoping for a Legend of Zelda experience. You know what I mean: the the solitary, almost wordless exploration of a desolate landscape, picking through the ruins of a long-dead civilization. (Which I didn&#8217;t expect from Fez but got <i>in spades</i>, if that&#8217;s the sort of thing you&#8217;re into.) Journey sort of provided that, but it also provided an unexpected co-op partner.</p>
<p>I absolutely <a href="http://www.escapistmagazine.com/articles/view/comics/critical-miss/9493-Journey">get what they were going for</a>, and I admire the accomplishment from an intellectual perspective, but my personal experience was that the meditative mood was ruined every time some dude from PSN showed up in my game. I stopped taking in the landscape and wondering what was behind the next hill, and started wondering whether it was rude to hang back and explore. Then I wondered whether it was rude for me to run ahead when the other guy was hanging back. Then I wondered whether he was judging me for repeatedly failing that jump. Even approaching the endgame, I was thinking about the other player, specifically about how weird it was that we were [spoilers] at the <i>exact same time</i>.</p>
<p>I came away from the whole thing wondering whether I should maybe look into anti-anxiety medication.</p>
<p><strong>Most authentic way to break your neck a hundred times in a minute: Trials Evolution<br />
</strong><br />
Like QWOP, Trials is, in part, an almost autistically authentic rendering of a very specific physical activity. Unlike QWOP, in Trials it&#8217;s actually <i>possible</i> to internalize the rules: running and jumping, in real life, are intensely physical activities that use a thousand channels of input and output, managed almost entirely by your subconscious brain. But riding a motorcycle in 2D space, as it happens, maps to surprisingly few buttons. And with Coca Cola Zero <a href="http://www.quartertothree.com/game-talk/showthread.php?t=54236&#038;page=5">over on the QT3 forums</a>, saying he breezed through the early game because &#8220;I ride mountain bikes pretty seriously and a lot of what you&#8217;re supposed to do in terms of leaning and wheel placement is actually pretty realistic&#8221;? Trials feels like you&#8217;re mastering a real-life skill, and even if it&#8217;s an illusion, that&#8217;s a potent feeling.</p>
<p>(Only now do I look back and notice how similar my appreciation here is for my appreciation of Hotline Miami. Good job Hotline Miami for making me feel super gross one last time!)</p>
<p><strong>Most unnecessarily chaotic co-op: Spelunky<br />
</strong><br />
One of my favorite aspects of New Super Mario Bros. Wii&#8217;s co-op mode was the decision to make players to collide with one another. It would&#8217;ve been trivial &#8212; <i>less</i> work, most likely &#8212; to make players pass through one another, and it would&#8217;ve made for a much smoother play experience. But the slapstick, accidental-troll experience they gave us instead inspired so much more delight than the smooth one would&#8217;ve, and when you <i>did</i> successfully co-ordinate with your friends, even if by accident, it felt like you&#8217;d pulled off something awesome.</p>
<p>Spelunky takes a page from that book by locking the camera to just one player in co-op. Especially considering the speed at which you can traverse the level, it&#8217;s easy for players to get separated, which can get frustrating if the players aren&#8217;t careful or don&#8217;t communicate well. The safe design choice would&#8217;ve been to implement split-screen, or maybe zoom out the camera like Super Smash Bros. does. Derek Yu&#8217;s solution is emblematic of Spelunky&#8217;s overall design: just make the player cope with it.</p>
<p>Obviously, this isn&#8217;t the right decision every time, but with so many games nowadays erring on the side of sanding off literally every rough edge, I love seeing designers who are so fearlessly willing to try to walk the line.</p>
<p><strong>Best not-game: Dys4ia<br />
</strong><br />
Dys4ia is one of those games that doesn&#8217;t really qualify as &#8220;games&#8221; in the classical sense. &#8220;Winning&#8221; is trivial and rewards you with no fiero whatsoever, and yet the experience it conveys is powerful in a way that couldn&#8217;t be replicated in a non-interactive medium. It&#8217;s also a particular experience that is rarely dealt with in any medium, which makes it all the more valuable. Contrast this with &#8220;To the Moon,&#8221; which starts with an extraordinarily powerful story and then tries to integrate it with gameplay that adds little &#8212; unless you count superficial resonance with JRPGs like Chrono Trigger &#8212; and often threatens to ruins the pacing and mood.</p>
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		<slash:comments>3</slash:comments>
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		<title>Hot Dachshund</title>
		<link>http://twinbeard.com/485_hot-dachsund</link>
		<comments>http://twinbeard.com/485_hot-dachsund#comments</comments>
		<pubDate>Sun, 09 Dec 2012 22:12:49 +0000</pubDate>
		<dc:creator>Jim</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://twinbeardstudios.com/?p=485</guid>
		<description><![CDATA[Privileges of being the Frog Fractions guy: I can release this with no context and people will hammer on it forever trying to find nonexistent secrets.]]></description>
			<content:encoded><![CDATA[<p>Privileges of being the Frog Fractions guy: I can release <a href="/hot-dachshund">this</a> with no context and people will hammer on it forever trying to find nonexistent secrets.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Frog Infarctions</title>
		<link>http://twinbeard.com/456_frog-infarctions</link>
		<comments>http://twinbeard.com/456_frog-infarctions#comments</comments>
		<pubDate>Sun, 04 Nov 2012 10:14:52 +0000</pubDate>
		<dc:creator>Jim</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://twinbeardstudios.com/?p=456</guid>
		<description><![CDATA[My 0-hour game this year mostly reuses assets from Frog Fractions. Mostly. Steer with the arrow keys.]]></description>
			<content:encoded><![CDATA[<p>My <a href="http://0hgame.eu/">0-hour game</a> this year mostly reuses assets from Frog Fractions. Mostly. Steer with the arrow keys.<br />
<span id="more-456"></span><br />
<meta name="description" content="Welcome to Frog Infarctions! You will learn all about infarctions!" /><br />
<center><br />
<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" id="Frog Infarctions" width="640" height="480" codebase="http://fpdownload.macromedia.com/get/flashplayer/current/swflash.cab"><param name="movie" value="/binary/froginfarctions.swf"/><param name="quality" value="high"/><param name="bgcolor" value="#000000"/><param name="allowScriptAccess" value="sameDomain"/><embed src="/binary/froginfarctions.swf" quality="high" bgcolor="#000000" width="640" height="480" name="Frog Infarctions" align="middle" play="true" loop="false" quality="high" allowScriptAccess="sameDomain" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer"></embed></object><br />
</center></p>
]]></content:encoded>
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		<slash:comments>11</slash:comments>
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		<title>Frog Fractions Press Roundup</title>
		<link>http://twinbeard.com/440_frog-fractions-press-roundup</link>
		<comments>http://twinbeard.com/440_frog-fractions-press-roundup#comments</comments>
		<pubDate>Fri, 02 Nov 2012 07:57:47 +0000</pubDate>
		<dc:creator>Jim</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://twinbeardstudios.com/?p=440</guid>
		<description><![CDATA[Some people like our game you guys! I think that is pretty great. Rock Paper Shotgun: Frog Fractions Might Be The Greatest Game Of All Time Eurogamer: &#8220;Free game Frog Fractions might be the most deranged thing you&#8217;ll play this year&#8221; Kill Screen: Frog Fractions will teach you a thing or two Radiator: Why Frog [...]]]></description>
			<content:encoded><![CDATA[<p><meta name="description" content="Some people like our game you guys! I think that is pretty great." /><br />
Some people like our game you guys! I think that is pretty great.</p>
<ul>
<li><a href="http://www.rockpapershotgun.com/2012/10/25/frog-fractions-might-be-the-greatest-game-of-all-time/">Rock Paper Shotgun: Frog Fractions Might Be The Greatest Game Of All Time</a>
</li>
<li><a href="http://www.eurogamer.net/articles/2012-10-26-free-game-frog-fractions-might-be-the-most-deranged-game-youll-play-this-year">Eurogamer: &#8220;Free game Frog Fractions might be the most deranged thing you&#8217;ll play this year&#8221;</a>
</li>
<li><a href="http://killscreendaily.com/headlines/frog-fractions-redefines-educational-videogame/">Kill Screen: Frog Fractions will teach you a thing or two</a>
</li>
<li><a href="http://www.blog.radiator.debacle.us/2012/10/why-frog-fractions-is-one-of-best-games.html">Radiator: Why Frog Fractions is one of the best games of 2012.</a>
</li>
<li><a href="http://venuspatrol.com/2012/10/vp-rewind-the-fractured-framework-of-twinbeards-frog-fractions/">Venus Patrol: The Fractured Framework of Twinbeard&#8217;s Frog Fractions</a>
</li>
<li><a href="http://www.blankmaninc.com/frog-fractions-a-fantasy-of-boxing">Frog Fractions: A Fantasy of Boxing</a>
</li>
<li><a href="http://digitalgumballs.com/2012/11/02/what-the-crap-is-frog-fractions/">Digital Gumballs: What the Crap Is Frog Fractions?</a>
</li>
<li><a href="http://www.uproxx.com/gammasquad/2012/10/frog-fractions-edutainment-gone-very-very-wrong/">Uproxx: Frog Fractions: Edutainment Gone Very, Very Wrong</a>
</li>
<li><a href="http://www.gameranx.com/updates/id/10251/article/frog-fractions-the-little-game-of-sinister-maths/">Gameranx: Frog Fractions, the Little Game of Sinister Maths</a></li>
</li>
<li><a href="http://jayisgames.com/archives/2012/10/frog_fractions.php">Jay is Games: Frog Fractions</a></ul>
<p>The people who wrote these articles actually talked to me:</p>
<ul>
</li>
<li><a href="http://indiegames.com/2012/10/frog_fractions_developer_like_.html">Indie Games: Frog Fractions Developer&#8217;s &#8220;Shameful Secret&#8221; and Like a Billion More Details</a>
</li>
<li><a href="http://www.pcworld.com/article/2013410/free-game-friday-frog-fractions-creator-talks-about-making-surprising-games.html">PC World: Frog Fractions creator talks about making surprising games</a>
</li>
<li><a href="http://www.gamasutra.com/view/news/180554/Frog_Fractions_and_the_joy_of_discovery.php">Gamasutra: Frog Fractions and &#8220;the joy of discovery&#8221;</a> &#8212; This one is constructed of excerpts from the Indie Games interview.
</ul>
<p>Also some entertaining forum/comment threads, if you&#8217;re into that sort of thing:</p>
<ul>
<li><a href="http://www.metafilter.com/121245/Frog-Fractions">Metafilter</a>
</li>
<li><a href="http://www.reddit.com/r/WebGames/comments/1213fp/frog_fractions_just_keep_playing_youll_see/">Reddit</a>
</li>
<li><a href="http://www.neogaf.com/forum/showthread.php?t=496990">NeoGAF</a>
</li>
<li><a href="http://forums.somethingawful.com/showthread.php?threadid=3513621">Something Awful</a> &#8212; this is behind a paywall, which means it&#8217;s gotta be <i>amazing</i>, right? I know it is in my mind.
</li>
<li><a href="http://www.reddit.com/r/Games/comments/12734e/frog_fractions_might_be_the_greatest_game_of_all/">Reddit again</a>
</li>
<li><a href="http://archive.foolz.us/v/thread/159903069/">4chan</a> &#8212; I think? Possibly some other chan.</li>
</ul>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Frog Fractions</title>
		<link>http://twinbeard.com/384_frog-fractions</link>
		<comments>http://twinbeard.com/384_frog-fractions#comments</comments>
		<pubDate>Wed, 24 Oct 2012 21:51:39 +0000</pubDate>
		<dc:creator>Jim</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[frog fractions]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[in-browser]]></category>
		<category><![CDATA[winter vacation story]]></category>

		<guid isPermaLink="false">http://twinbeardstudios.com/?p=384</guid>
		<description><![CDATA[You can play Frog Fractions now! Also, Frog Fractions has an IGF entry page now! (So does Winter Vacation Story, while I&#8217;m at it.) Box quote time! These are all things that people who are not me said about Frog Fractions: &#8220;Ever thought it&#8217;d be cool to make a game where the content is 90% [...]]]></description>
			<content:encoded><![CDATA[<p><a href="/frog-fractions">You can play Frog Fractions</a> now!</p>
<p>Also, Frog Fractions has an <a href="http://www.igf.com/php-bin/entry2013.php?id=318">IGF entry</a> page now!</p>
<p>(So does <a href="http://igf.com/php-bin/entry2013.php?id=1109">Winter Vacation Story</a>, while I&#8217;m at it.)</p>
<p>Box quote time! These are all things that people who are not me said about Frog Fractions:<br />
&#8220;Ever thought it&#8217;d be cool to make a game where the content is 90% secrets?&#8221;</p>
<p>&#8220;It&#8217;s like &#8216;Look Around You&#8217; the video game.&#8221;</p>
<p>&#8220;When Twinbeard set out to subvert the government using video games, there are few who would have expected him to do so through an educational game about fractions; fewer still would have expected it to work.&#8221;</p>
<p>&#8220;Frog Fractions is the first game I&#8217;ve played all the way through in years.&#8221;</p>
<p>&#8220;No spoilers, but I am incredibly excited to see this game come out.&#8221;</p>
<p>&#8220;This is mankind&#8217;s greatest achievement.&#8221;</p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
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		<title>Coming Soon</title>
		<link>http://twinbeard.com/380_coming-soon</link>
		<comments>http://twinbeard.com/380_coming-soon#comments</comments>
		<pubDate>Wed, 12 Sep 2012 20:57:14 +0000</pubDate>
		<dc:creator>Jim</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://twinbeardstudios.com/?p=380</guid>
		<description><![CDATA[I haven&#8217;t been posting here but I&#8217;ve totally been working on stuff! Upcoming things I&#8217;m working on: An iOS game I can&#8217;t talk about yet. Another iOS game that may never see release. &#8220;Winter Vacation Story,&#8221; a four-player survivalist game set in the Alaskan wilderness. Frog Fractions! I&#8217;ve set the hard deadline of submitting this [...]]]></description>
			<content:encoded><![CDATA[<p>I haven&#8217;t been posting here but I&#8217;ve totally been working on stuff! Upcoming things I&#8217;m working on:</p>
<ul>
<li>An iOS game I can&#8217;t talk about yet.</li>
<li>Another iOS game that may never see release.</li>
<li>&#8220;Winter Vacation Story,&#8221; a four-player survivalist game set in the Alaskan wilderness.</li>
<li>Frog Fractions! I&#8217;ve set the hard deadline of submitting this to IGF in mid-October.</li>
</ul>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Just Murderers: Havana Nights</title>
		<link>http://twinbeard.com/359_just-murderers-havana-nights</link>
		<comments>http://twinbeard.com/359_just-murderers-havana-nights#comments</comments>
		<pubDate>Wed, 16 May 2012 05:21:31 +0000</pubDate>
		<dc:creator>Jim</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[in-browser]]></category>
		<category><![CDATA[jams]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[murder]]></category>

		<guid isPermaLink="false">http://twinbeardstudios.com/?p=359</guid>
		<description><![CDATA[A challenger appears: the eagle with the knife. Also, a new feature: team play. Also Havana! Also I tweaked everyone&#8217;s controls and the pollute-cycle might be a little too powerful now.]]></description>
			<content:encoded><![CDATA[<p>A challenger appears: the eagle with the knife. Also, a new feature: team play. Also Havana! Also I tweaked everyone&#8217;s controls and the pollute-cycle might be a little too powerful now.<br />
<span id="more-359"></span><br />
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		<title>Just Murderers</title>
		<link>http://twinbeard.com/348_just-murderers</link>
		<comments>http://twinbeard.com/348_just-murderers#comments</comments>
		<pubDate>Wed, 09 May 2012 19:45:05 +0000</pubDate>
		<dc:creator>Jim</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[alan smithee]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[in-browser]]></category>
		<category><![CDATA[jams]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[one-button]]></category>

		<guid isPermaLink="false">http://twinbeardstudios.com/?p=348</guid>
		<description><![CDATA[I took my four-player, one-button murder simulator, rounded it up to five players &#8212; one gets the mouse &#8212; and added three character classes and a class-selection interface. I didn&#8217;t spend much time balancing the classes, but I did ensure that they&#8217;re all very effective at murdering. Music by Alan Smithee.]]></description>
			<content:encoded><![CDATA[<p>I took my four-player, one-button murder simulator, rounded it up to five players &#8212; one gets the mouse &#8212; and added three character classes and a class-selection interface. I didn&#8217;t spend much time balancing the classes, but I <i>did</i> ensure that they&#8217;re all very effective at murdering. Music by Alan Smithee.<br />
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