Tag Archives: jams

Just Murderers

I took my four-player, one-button murder simulator, rounded it up to five players — one gets the mouse — and added three character classes and a class-selection interface. I didn’t spend much time balancing the classes, but I did ensure that they’re all very effective at murdering. Music by Alan Smithee.

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Heavy Metal Princesses

I built this with a four-man team at the May 5th MADE game jam, in 8 hours. It was a surprise to me, too! I was just going to work on Frog Fractions, until we introduced ourselves and Luther kind of just… took charge of the table. It’s an asymmetrical co-op arena shooter in which […]

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Pogo Grapple Murderers

This is a four-player, one-button racing/murder sim. Play as a racecar that can only turn clockwise, and your goal is to make laps. Or, play as a pogo grapple murderer, and your goal is to pogo grapple murder the racecars by crashing into them. Music by Alan Smithee.

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Pogo Grapple Racecars: Tokyo Drift

The final word — hopefully — in Pogo Grapple Racecars.

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Pogo Grapple Racecars 2

The long awaited sequel!

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Pogo Grapple Racecars

For Klik of the Month 58 I took the Clockwise Carburetors assets and built another one-button racing game, this time with a considerably more complicated control scheme. The intention here is for you to get four friends playing the game at once and figuring the controls out together, but if you want me to spell […]

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Clockwise Carburetors

Louis Gorenfeld and the Pixie Engine guys and I took a break from Rich Vreeland’s Fez soundtrack release party for an hour to have a game jam on the patio. Here’s what I made:

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Huggy Bear Post-Mortem

So about a month ago, Doublefine programmer Anna Kipnis asked offhandedly on Twitter whether anyone would be interested in attending a Peter Molydeux-themed game jam. If you understood that sentence, feel free to skim the next few paragraphs:

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Huggy Bear

East Bay Molyjam 2012 represent!

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Kid and Kid Update

I spent 45 minutes or so polishing off the worst rough edges of The Kid and The Kid for the GDC Pirate Kart. The major changes were, for posterity: Colored bullets per player, to make clear what you don’t have to dodge. Players no longer get points for enemies suiciding. Made kills worth more points […]

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