Tag Archives: jams
I made Rubbery Racers for 2013′s 0-hour game jam. Rubbery Racers is a game that explores the ramifications of rubber band racing AI. Play Rubbery Racers!
You and your coworkers just finished your IPO! Rolling in cash, you decide to attend Burning Man. However, unscrupulous bandits at the burn steal your car and drive away, with all your Bitcoins in the back seat! With only the backup Bitcoins you kept in your sock, you’re going to have to hike all the [...]
Brian and I made this for Molyjam 2013. It is a survival horror game set in 7th grade. To get through the school day without having a nervous breakdown, you must impress your peers by matching their skirt lengths. Watch out for the popular girls because their opinion is very influential!
Winter Vacation Story is a co-op survival game for PC, set in the Alaskan wilderness. It is the result of a game jam I took part in in the Unknown Worlds offices, over a year ago, and is finally released now!
Bass Jumper is a four-player rhythm game I made (as part of a fairly large team) for Whammy Jammy. I never bothered writing about it here because you can’t play it; it’s an installation piece, requiring a projection screen and a bunch of Arduinos and motion sensors. But we’ve just submitted it to IndieCade, a [...]
In my post-GDC fugue state, I for some reason made the decision to immediately attend Daniel Moore’s 1-hour jam. Here is a video game:
Last weekend I attended a jam hosted at Sifteo, who make a gaming platform consisting of swarms of tiny screens. Sort of. I made a multiplayer game about building a shared language, called “The Yelling Game.” Here’s a video of people playing it. It ended up winning I forget what the prize was called, but [...]
Privileges of being the Frog Fractions guy: I can release this with no context and people will hammer on it forever trying to find nonexistent secrets. OR DO THEY EXIST?
My 0-hour game this year mostly reuses assets from Frog Fractions. Mostly. Steer with the arrow keys.
A challenger appears: the eagle with the knife. Also, a new feature: team play. Also Havana! Also I tweaked everyone’s controls and the pollute-cycle might be a little too powerful now.